Ship Types and Classes

Civillian/CST Craft


Shuttles are the smallest of spacecraft, ranging in length from 15m to 45m. Shuttles are often used for quick transport from a station to a planetoid, or station to ship, and are not designed for lengthy excursions. Shuttles lack the common amenities of a true ship, such as artificial gravity, a sick bay, air scrubbers, etc. Very rarely will a shuttle have any means of defense unless it carries a VIP from GCES, CST, or CSTP.
Average Thrust/Acceleration: Sub .1C, attainable in less than 30 seconds.
Life Support Capacity: Roughly 3 Days
Gap Drive Capability: None
Armaments: Minimal


Ferries are large transport vehicles, ranging in length from 700m to 1000m designed to move people who lack a ship of their own from place to place. These are large ships that are fabricated in space and not designed to handle atmospheric entry. They have shuttle bays for retrieving people from the surface of planets, along with additional storage bays for personal shuttles to dock into. These ferries have a large transport capacity, the living areas capable of holding around 300 people, also featuring internal spin, and all the other comforts of larger ships. They are Gap Capable, which makes it an excellent way to move shuttles to places they normally could not access, and shortens the trip for everyone aboard. Since a ship full of civilians is a valuable target for pirates, Ferries are well protected by Dispersion Panels which line most of the external hull, layered beneath by a thick hull that protects from regular impacts as well. Because of it’s size, and the added mass of such a dense hull, it takes a good amount of time for a ferry to attain the minimum speed required to go into tach – because of this gradual increase in speed, people can usually move about the ship comfortably during acceleration.
Average Thrust/Acceleration: Up to .2-.3C, attainable in roughly 15 minutes.
Life Support Capacity: Roughly 1 Month
Gap Drive Capability: Yes | Always
Armaments: Minimal, but with Protective Dispersion Paneling and Armored Hull

Mining Craft/Frigate

The vehicle of the most common occupation in space, these moderately sized vehicles are usually between 150m and 300m in length. “Mining Craft” is a fairly generic, and broadly sweeping term, since while it may be the original intent of the craft, it may not necessarily be what the craft is used for. Almost all of these craft differ on many levels, whether it’s used for nothing other than mining, contract work, transport, exploration, or any other purpose. Those that wish to protect themselves from pirates may be fitted with Dispersion Paneling, those that want to observe may be coated with sensors, they can be equipped with a single matter cannon, or multiple, or even lasers or impact weaponry. Shipyards all around known space build these on order, to the demands of the buyer, but they can also work on existing ships to retrofit gap drives, add new arrays or systems, anything that needs to be done. This classification of craft is the highest majority of ships listed in the CSTP database.
Average Thrust/Acceleration: Between .1-.3C, attainability varies.
Life Support Capacity: Roughly 2 Months, depending on numerous factors
Gap Drive Capability: Yes
Armaments: Minimal to Moderate, potentially plated with Dispersion Paneling


Orehaulers are employed by more successful mining companies, very often by CST themselves. These 600m long, but narrow ships are designed for no reason other than to carry the ore left by mining vessels that mine more than they’re capable of storing on their own. You can usually find these on routes to and from more mineral rich systems and planetoids, and the mining craft often store none of their find if a nearby orehauler can take the find off their hands. These ships are always well protected by thick hulls and Dispersion Paneling, along with a series of laser turrets along it’s spine, and usually a matter cannon at the front – they may even have one or two escorts with them. They have powerful thrusters, designed to allow them to go into tach within a short period of time, both to expedite the transportation of minerals, and to help protect against pirate attacks. Depending on the Orehauler, it may or may not have internal spin, but they are very rarely equipped to stay out in space for very long.
Average Thrust/Acceleration: .2-.3C, attainable in 3 minutes.
Life Support Capacity: Roughly 2 Weeks
Gap Drive Capability: Yes | Always
Armaments: Moderate, almost always thickly armored, with Dispersion Paneling.

Research Ship

Research ships are explorative vessels equipped with advanced sensor arrays and communications, as well as laboratories and other useful facilities not commonly found on a ship. They vary in size and length, often from 500m to 900m long, and they are always fabricated in space. Research ships are rarely the target of pirates, and as a result, they are usually not heavily armed, at most equipped with a series of matter cannons, potentially a laser emitter or two, or some static mines to help them cover their escape, if they need to make one. Features are varied, as are capabilities, but any research ship worth it’s cost has a Gap Drive to allow exploration of deeper space.
Average Thrust/Acceleration: .2-.3C, attainable in roughly 5 minutes.
Life Support Capacity: Roughly 6 Months
Gap Drive Capability: Yes
Armaments: Minimal

CSTP Craft

Gap Scout

Gap Scouts are rapid response vehicles for the CSTP. If the CSTP receives a flare for an emergency and they don’t currently have a presence there, a Gap Scout is likely to arrive before any other ship. Gap Scouts are smaller vehicles ranging from 100m to 150m in length, and they require minimal maintenance compared to a Mining Ship or any of the CSTP’s heavier enforcement ships. They take a very small amount of time to warm up their engines, systems checklists are small and managable, and their thrust is fast enough that they can go into tach blindingly fast. Their armaments are usually minimal, equipped with a matter cannon, a laser emitter, and usually static mines as well.
Average Thrust/Acceleration: .3C, attainable in 1.75 minutes.
Life Support Capacity: Roughly 1 Month
Gap Drive Capability: Yes | Always
Armaments: Minimal, usually lightly armored.

Patrol Ship

Patrol ships are most easily compared to mining craft in size and capability, though they are more designed to be combat ready than your average mining craft. With a length between 200m and 250m, they’re large enough to hold a respectable number of weapons, while remaining small enough to maneuver easily. They commonly have a pair of turreted matter cannons on the underside, an array of laser weaponry, impact weaponry, and static mines. Their smaller size makes them useful for escorting larger craft if they’re expected to come under attack, so they can commonly found closer to dangerous areas of known space for that very purpose.
Average Thrust/Acceleration: .2-.3C, attainable in 2-3 minutes.
Life Support Capacity: Roughly 2 Months
Gap Drive Capability: Yes | Always
Armaments: Moderate, also moderately armored with Dispersion Plating.


Cruisers are sent to defend installations, colonies, or stations that are under attack. Slower than a Patrol, but faster than a Battleship, these 500m to 600m long ships are ideal for intimidation and the handling of deadly pirates, provided they’re close enough and can respond in enough time. Turreted emplacements allow cruisers to maintain internal spin while engaging in combat, but to avoid taking hits, or if they’re already wounded, they will still spin down to enter combat. You’ll find them equipped with a few matter cannons, an array of laser weapons, and plasma torpedoes.
Average Thrust/Acceleration: .2-.3C, attainable in 5-8 minutes.
Life Support Capacity: Roughly 6 Months
Gap Drive Capability: Yes | Always
Armaments: Moderate to Heavy, armored with a thick hull and protective Dispersion Paneling


Battleships are dispatched to areas with higher concentrations of illegals, or to colonies and stations farther out in the reaches of human space, designed specifically to intimidate, or swiftly deal with any threat. There are few battleships in existence, since they are considered overkill for almost every scenario, or too large to be effective in certain areas of space. Comparable in size to Ferries, they forego storage for combat capability instead. Impossibly thick-hulled, coated in dispersion paneling, and armed from bow to stern with arrays of matter cannon, lasers, impact weaponry, plasma torpedoes, static mines, and most threatening of all, a single super-light proton cannon. All weapons with the exceptions of mines and torpedoes are delivered via a turret, making every side of a Battleship dangerous.
Average Thrust/Acceleration: .2C, attainable in 10-15 minutes.
Life Support Capacity: Over 6 Months
Gap Drive Capability: Yes | Always
Armaments: Heavy, also coated in the heaviest hulls and protective Dispersion Paneling of any known ship.

Ship Types and Classes

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